![]() However, there is a GP qualification that boosts a Doctor's performance in this room. The GP room does not require a qualification. For example, your Janitors cannot catch a wayward ghost unless they specifically have the Ghost Capture skill. Qualifications can be necessary for staff to do certain jobs. If you hover over the traits, a tooltip will appear that explicitly tells you their effect. Unhygenic) or positive (like Fast Learner). You may notice that your staff have Qualifications and Traits. The GP room needs, no surprise, a Doctor. It also needs a desk and filing cabinet as its minimum objects. Instead, jump between hospitals frequently. That's a rather counterproductive method. But don't think that means grinding one hospital until you get three stars. Overall, your objective is to get a three star rating in every map. Your victory conditions are also more specifically laid out. One big difference is there's now just the one fail condition - too far in debt. Epidemics have been overhauled and are 60% less frustrating. Janitors must now chase after the ghosts haunting the halls, and require a specific qualification to do so. Staff training has been significantly expanded upon. Nurses are considerably more useful than they were previously, in both diagnosis and treatment rooms. Some things have changed since you were last in the neighbourhood, friends. It will not introduce you to how the rooms work, or what you need to research and why. The sandbox assumes you know what you are doing in every way. Anyhow-ĭo not skip the Career, tedious though it may be at first. ![]() The first three hospitals in the Career are hand-holding affairs that feel rather restrictive. And learning is fun!Īh well, you'll likely find things a bit slow going at first. With that in mind, I recommend you don't go diving headfirst into strategy guides, because you're actually missing out on the learning process. (Hint: considerably more than one.) It gives you the tools, but the strategy you have to figure out for yourself. What it will not do is explicitly tell you things like how many GP rooms you need. It will guide you through the process of hiring staff, building rooms, and slowly work towards training and research. The Career mode is where you should start. Two Point Hospital is a game where the fun is in learning. Your game ends when you are too deep in debt to dig your way out. Fires, vomit waves, staff resignations, bodies in the corridors and, ultimately, bankruptcy. If you do not design your hospital to be efficient, you definitely will notice the consequences. You design rooms and hire staff, but there your influence more or less ends.įrom pebbles come landslides, however. So your general, unspoken objective in Two Point Hospital is to create a profitable hospital. I mean, uh, you're in for quite the treat.
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